Showing posts with label C. Show all posts
Showing posts with label C. Show all posts

Chess Game Using C++ Simple Codec




this Video explains how to create a code of c++ to make a chess game. it is one of many ways that we can get this done but this was my prefered way. the code is available upon request.

 

Chess Game Using C++ Simple Codec




this Video explains how to create a code of c++ to make a chess game. it is one of many ways that we can get this done but this was my prefered way. the code is available upon request.

 

C++ AllegroHD Made Easy Tutorial 40 - Distributing your game





This tutorial will show you how to distribute files with other compilers. If you use visual studio then watch the previou tutorial. Hope you enjoy


C++ AllegroHD Made Easy Tutorial 40 - Distributing your game





This tutorial will show you how to distribute files with other compilers. If you use visual studio then watch the previou tutorial. Hope you enjoy


Bringing C and C++ Games to Android

Want to make great Android games, but you're not a Java programmer? This talk is for you. Android supports a toolchain for building applications in C/C++.


                 
In December 2010 it got a makeover specifically aimed at making life better for game developers. This presentation gives an introduction to Android programming in C/C++, covers what's new and improved since last year, and shows best practices for building and debugging games with the NDK.



Bringing C and C++ Games to Android

Want to make great Android games, but you're not a Java programmer? This talk is for you. Android supports a toolchain for building applications in C/C++.


                 
In December 2010 it got a makeover specifically aimed at making life better for game developers. This presentation gives an introduction to Android programming in C/C++, covers what's new and improved since last year, and shows best practices for building and debugging games with the NDK.



Beginner C++ DirectX Game Programming Tutorial




                                        



                                                         Entry level programming tutorial. Nuff said.

                                                  



Beginner C++ DirectX Game Programming Tutorial




                                        



                                                         Entry level programming tutorial. Nuff said.

                                                  



Massively Multiplayer Open Source Game Development

ABSTRACT

An MMORPG project is challenging for any development team, let alone a distributed team of "amateur" volunteers. This talk will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community. Topics will include server design, network topology, NPC AI and management and player security, among others.






Speaker: Keith Fulton
Keith Fulton is the CTO at ChoicePay, Inc. in Tulsa, Oklahoma which is an electronic payments company. In his spare time, he has been the principal architect on the PlaneShift project since 2001, along with dozens of other contributors. PlaneShift has over 500,000 registered accounts and maintains a small, tight-knit community of players, fans and developers. The game is entirely written in C++ under the GPL.

                                              

Massively Multiplayer Open Source Game Development

ABSTRACT

An MMORPG project is challenging for any development team, let alone a distributed team of "amateur" volunteers. This talk will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community. Topics will include server design, network topology, NPC AI and management and player security, among others.






Speaker: Keith Fulton
Keith Fulton is the CTO at ChoicePay, Inc. in Tulsa, Oklahoma which is an electronic payments company. In his spare time, he has been the principal architect on the PlaneShift project since 2001, along with dozens of other contributors. PlaneShift has over 500,000 registered accounts and maintains a small, tight-knit community of players, fans and developers. The game is entirely written in C++ under the GPL.

                                              

Writing real-time games for Android redux


Google I/O 2010 - Writing real-time games for Android redux

Android 201




                                                                                                                         







Chris Pruett

This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.

                                                                

Writing real-time games for Android redux


Google I/O 2010 - Writing real-time games for Android redux

Android 201




                                                                                                                         







Chris Pruett

This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.